Published in Referred International Journals
2018
§ Choi, H. R., & Kim, T. (2018). Modified Dynamic Time
Warping Based on Direction Similarity for Fast Gesture Recognition. Mathematical
Problems in Engineering, 2018.
2017
§ Choi, H. R., & Kim, T. (2017).
Combined Dynamic Time Warping with Multiple Sensors for 3D Gesture
Recognition. Sensors, 17(8),
1893.
2016
§ Feature based weighted neural network
for hand gesture recognition, Contemporary Engineering Sciences, Vol. 9, No.
20, pp.953-960,2016
§ Feature Based Hybrid Neural Network for
Hand Gesture Recognition, Advanced Science and Technology Letters Vol.129 ,
pp.124-128, 2016
§ Niyomugabo, C., Choi, H. R., & Kim,
T. Y. (2016). A Modified Adaboost Algorithm to Reduce False Positives in Face
Detection. Mathematical Problems in Engineering, 2016.
§ Nyirarugira, C., Choi,
H. R., & Kim, T. (2016). Hand Gesture Recognition Using Particle Swarm
Movement. Mathematical Problems in Engineering, 2016.
§ Ju, H., Choi, H. R., & Kim, T.
(2016). Hybrid AdaBoost for Multiuser Priority Analysis. TECHART: Journal of
Arts and Imaging Science, 3(2), 27-31.
§ Jeong, S., Ju, H.,
Choi, H. R., & Kim, T. (2016). Customized Gesture Recognition for
Educational Games. TECHART: Journal of Arts and Imaging Science, 3(2),
1-5.
2015
§ Stratified gesture recognition using the
normalized longest common subsequence with rough sets, Signal Processing: Image
Communication vol.30 pp.178-189,2015
§ Serious Game Design for Auditory
Training of Hearing-Impaired Children, TechArt: Journal of Arts and Imaging
Science, Vol. 2, No. 1, pp.46-51, 2015
§ Hybrid Tiled Display System Combining
Distributed Rendering and Streaming, TechArt: Journal of Arts and Imaging
Science, Vol. 2, No. 1, pp.74-80, 2015
2014
§ Improvement in Diversity of Korean
Educational Content using Fuzzy Inference, TechArt: Journal of Arts and Imaging
Science
§ The Surrealistic Expression of Augmented
Reality through Media Aesthetics, TechArt: Journal of Arts and Imaging Science
2013
§ Adaptive Differential Evolution
Algorithm for Real Time Object Tracking, IEEE Transactions on Consumer
Electronics
2012
§ Utilization of materialfocused paintings
in interactive art through the analysis of immersive elements, Digital
Creativity
§ Block-Based Fast Integral Histogram,
S-CET
§ Fast Reference Frame Selection with
Adaptive motion Search using RD Cost, S-CET
§ Block-Based Fast Integral Histogram for
Real-Time Applications, ICEIC 2012
§ Hybrid Motion Search and High-speed
Reference Frame Selection Algorithm, ICEIC 2012
§ Complexity Analysis of Video Frames by
Corresponding Audio Features, SIGMAP
2011
§ Fast Deblocking Filter for Stereoscopic
Video Coding in Mobile Broadcasting, IEEE
§ A Facial Color Transition Model to
Express Character Emotion, IETE
§ A COMPUTER-ASSISTED LEARNING MODEL BASED
ON THE DIGITAL GAME EXPONENTIAL REWARD SYSTEM, Turkish Online Journal of
Educational Technology
§ Enhanced H.264/AVC Deblocking Filter for
Stereoscopic Video Coding in Mobile Broadcasting, IEEE
§ Multi Target Tracking Using M ultiple
Independent Particle Filters For Video
§ Surveillance, ICCE
§ Articulated Body Tracking Using Belief
Propagation with Disparity Map, ISCE
§ USER-GUIDED SEGMENTATION FOR MEDICAL
IMAGE USING BELIEF, IEEE
2010
§ Variable block-based deblocking filter
for H.264/AVC on low-endand low-bit rates terminals, Elsevier Signal
Processing-Image Communication
§ Real-time User Interface using Particle
Filter with Integral Histogram, IEEE Transactions on Consumer Electronics
§ ROI-Centered Compression by Adaptive
Quantization for Sports Video, IEEE Transactions on Consumer Electronics
2008
§ How changes in context affect human
behaviours and performance in mobile computing systems, WSEAS TRANSACTIONS on
SYSTEMS and CONTROL
§ Data-based Query Reformulation to
Bolster Scenario-Specific Retrieval of Biomedical Documents, IJMI
§
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