International Conference
2015
- Dynamically Weighted DTW for Dynamic Full-Body Gesture Recognition,ICISIP
- Online Gesture Recognition Using Template Matching Method with Particle Swarm Movement: International Conference on Electronics, Information and Communication
- Penalty Added DTW Gesture Recognition Based on Velocity Orientation: International Conference on Electronics, Information and Communication
- Recognition of Face Orientation by Divided Hausdorff Distance,International Conference on Telecommunication and Signal Processing
- Hierarchical Hidden Markov Model for Finger Language Recognition,Proceedings of the 3rd IIAE International Conference on Intelligent Systems and Image Processing 2015
2014
- A DTW Gesture Recognition System Based on Gesture Orientation Histogram, The 18th IEEE ISCE
- A fast face detection method based on skin color and Adaboost, The 18th IEEE ISCE
- Recognition of Face Orientation Angle using Modified Hausdorff Distance,IEEE
2013
- Modified Levenshtein Distance for Real-time Gesture Recognition, CISP-BMEI 2013
- Hand Pose Recognition by using Masked Zernike Moments, VISAPP 2014
2012
- Complexity Analysis of Video Frames by Corresponding Audio Features,SIGMAP
- Block-Based Fast Integral Histogram, SCET
- Hybrid Motion Search and High-speed reference frame selection algorithm, ICEIC
- Block Based Fast Integral Histogram for Real-Time Applications, ICEIC
2011
- Enhanced H.264/AV C Deblocking Filter for Stereoscopic Video Coding in Mobile Broadcasting, ,IEEE
- USER-GUIDED SEGMENTATION FOR MEDICAL IMAGE USING BELIEF PROPAGATION, ISCE
- Multi Target Tracking Using M ultiple Independent Particle Filters For Video Surveillance, IEEE
2010
- Realtime User Interface using Particle Filter with Integral Histogram, ICCE 2010
- Enhanced Video Co mplexity Analysis with Audio Features, ICCE 2010
- ROI centered Compression by Adaptive Quantization for Sports Video, ICCE 2010
2009
- Soccer ball tracking using dynamic kalman filter with velocity control, CGIV
- Providing novel and useful data for game development using usability expert
- evaluation and testing, CGIV
- Expansion of communication in media art through the intelligent interaction, CGIV
- Vision based Real time Game Interface, ICE_GIC
- Soccer Ball Tracking using Dynamic Kalman Filter with Velocity Control, CGIV
- Providing novel and useful data for game development using usability expert evaluation and testing, CGIV
- Expansion of Communication in Media Art through the Intelligent Interaction, CGIV
- Audio Dynamic Range Control for Set-top Box, ICCE pp305-306
- Facial Color Control to Represent Character Emotion, ICCE pp501-502
2008
- Training Game AI based on Evolutionary Artificial Neural Networks, APCHI pp. 40-44, 2008
- Improvement of Collision Detection for 3D Models using Dynamic-Density, ICCIT
- Usability Expert Evaluation and Testing for Game Development, APCHI pp. 9-12,
- Facial color adaptive Technique based on the theory of emotion-color association
- and analysis of animation, IEEE
- Improvement of Collision Detection for 3D Models using Dynamic-Density, ICCIT
- Improvement of Collision Detection Performance of Hierarchies by Using Classified Dynamic-Density of 3D Objects, IEEE
2007
- Improved Web Content Adaptation for Visual Aspect of Mobile Services, IEEE SITIS , pp.374-380
- Evolving Game Agents based on Adaptive Constraint of Evolution, ICCIT pp.1241-1246
- Realtime Histograms, ICCIT pp1982-1987
- Homogeneity Based Background, cgiv, pp.103-108
- Video Game Consol Audio..Evolution and Future Trends, cgiv, pp.97-102
- Improvement of Collision Detection Performance of Hierarchies by Using Dynamic-Density of 3D Objects Based on LOD, cgiv
- VARIABLE BLOCK-BASED DEBLOCKING FILTER FOR H.264-AVC, ICME pp.436-439
- An efficiect balance method of stereo images for stereo coding, The 22nd ITC-CSCC Proceeding Vol2, pp805-806
2006
- Dependency Connections for Interconnected FSMs in Modeling Computer Game, AMTA
- Real-Time and Interactive Water Simulation using Precomputed Navier-Stokes Equation, ICHIT vol 2, pp. 668-672
- Game Character’s Active Facial Color Engine based on the Theory of Emotion Color Association, ICHIT vol 2, pp. 751-757
2005
- Traffic Analysis and Modeling for Network Games, CIS pp. 264-269
- Flexible Platform Architecture for Developing Game NPC Intelligence with Load
- Sharing, CIS pp. 17-22
- Evolutionary Algorithm for Game Difficulty Control, WSEAS International Conference on E-ACTIVITIES, pp. 7-11
- Position Calibration with Infrared LED Tracking System for Game Interface, CIS pp. 286-291
- Dependency Connection for Game State Analysis Using Petri Net, CIS pp. 1-6,
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